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Features > A tribute to Build

The Build engine has done much for the world of gaming. It was the ideal platform for Duke Nukem to be turned into a much-loved game, easily the best Duke game made.

It was used as a base for many other 3D games of the era and spawned any army of fans and mods.

This is my tribute to Build featuring interviews, entertainment and a never before seen look at Polytex.

Scott Miller interview
Head teacher at 3D Realms, talks about how Duke and Build came to be.

Ken Silverman interview
Creator of the mighty Build engine, John Carmack's illegitimate son?

Bob Averill interview
Some of the best Build maps ever made came from this guy.

The other Ken interview
What really happened when I went to interview Ken Silverman.

Exclusive: Polytex, Build version 2.0
A look at the Polytex engine, the never released successor to Build.